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Current Release: Pre-Alpha 0.25
Development: Pre-Alpha 0.3 (15%)

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Tester Application Reminder
Posted by Watson on 06 Jun : 17:06
Please note that we are no longer accepting tester applications through our "Contact Us" page so please do not apply using this. We are not currently taking testers in this way anymore, and have moved to selecting active members of the community to test for us, to reward them for their activity and contribution to ZDay. If you want to be in for a chance of testing ZDay, please sign up and remain active on the forums.

Regards,
Watson
Producer
April Development Blog
Posted by Watson on 10 May : 14:15
Hey everyone!

Unfortunately there isn't a lot we can show you this month as the majority of development work has been on the AI & programming. With our Art Department Lead off for a few weeks due to college commitments, the modellers and artists have been given some time to cool off after a great run of production a few weeks back. As most of you will know, May-June is often the seasonal period of examinations in schools, colleges and universities and therefore for a second year running we have noticed a decreased amount of development in ZDay! This is only natural of course as none of us are paid for the work we do and real life commitments must come first. We also had the tragic news of Andy's laptop dying a few weeks back which has also set us back....

Read the rest of this blog HERE
March Development Blog
Posted by Watson on 26 Mar : 16:11
Firstly, on to the great news of our team development! I would like to give a huge a welcome to our new programmer, Dan, who joined earlier this week to help Chris and Andy out with those meddlin' AI! As you may have noticed, all but one of the teasers so far have simply been artwork and one of the reasons for this is purely because the zombie AI are pretty useless at the moment! As they are only a placeholder, we've agreed to finally get some major work done on them for our next test period. Which should hopefully mean a new and interesting teaser this time round!

We also have the foundations in for our new Design Team, and are working on getting a few people on board who we believe have shown enthusiasm, maturity and enough knowledge to become part of the development team here at Arrowhead Games. You see, we developers keep a very close eye on the community to see who we can bring on to help. A helpful tip to anybody wanting to join the team in any way - Keep active and keep mature!

Which brings me onto my next point! RECRUITMENT! We would very much like more potential developers to join the team and help bring ZDay to life. If you have skills or knowledge in modelling, programming or general game development... then we want to hear from you! Drop me an with the Contact Us form if you are interested, explaining why and what skills you possess.

This also leads me onto ADVERTISING! And this is where you can all chip in and help out ZDay. Obviously the way to attract more developers is to get them here in the first place, and that means spreading the word about ZDay. Inform any communities you belong to about us and post the link about. Of course, stick to the rules of the community and don't spam / copy & paste the same messages everywhere. With your help, we can easily reach more than 3000 members in the next month. You are welcome to use any screenshots you have found on the MEDIA -> SCREENSHOTS page on the main site. You may also use some found on these forums, but make sure they are relatively new! I'd be surprised if anybody could beat our current best advertisers - A few fan videos on YouTube.


Right, onto actual development now! Things are going steady here, with JBaird doing an EXCELLENT job since taking over the Artistic department a few weeks ago. We have a whole batch of models created by the ever hardworking modelling team. I hope to release some more screenshots of their progress very shortly.


I'd just like to take this opportunity to thank the whole team in everything they have done so far on the current build. Jacob, Andy, Chris, Tony, Steve & the rest of the team deserve a huge round of applause and thanks on their current work!

On behalf of everyone here at ZDay & Arrowhead Games,
Watson
Producer
New Screenshots Released!
Posted by Watson on 04 Mar : 14:47
Howdy everyone! Sure has been a while since we posted some new screenshots. After our last period, we had a re-shuffle of our team leaders and would like to congratulate JBaird in taking over the Art Department from Chris, who has stepped down to help Andy with the AI. That's right folks, the zombies are being programmed new brains this time round so hopefully will have some teasers out of their new intelligence once it is completed! Exciting stuff!

In the mean time, JBaird has been working the modellers hard on creating new models whilst also working on textures himself. Also thanks goes to Andy for implementing a new lighting system which is shown in the screenshots. Enjoy everyone!

On behalf of everyone here at ZDay,
Watson


All screenshots can be found on our MEDIA page, or for our registered forum members, the original larger sized images can be found HERE

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