News and Blogs
Z-Day - Site, Sound and Errrr A.I.
- Andy Rollins (Sept 28, 2009)It's been quite a few months since my last blog regarding Z-Day and us starting to delve into developing a Pathfinding solution for Torque using a NavMesh rather than the more traditional waypoint grids used in the resource posted on the site. Read more...
Composing for Z-Day
- Derrick Bozkurt (Sept 15, 2009)One of the most expressive of the arts, music can have a huge emotional impact on the listener, and plays a critical role in any production. Today, I thought I would share some of the efforts that go into producing a piece of music for the anticipated video game, "Z-Day". From scoring the music, to mixing and mastering the final product, let's take a look at how the main theme music was created for "Z-Day". Read More...
October Pre-Alpha Announcement
- Darrian (Sept 10, 2009)Hello ZDay fans! This is Darrian (Chris Greene), the new Public Relations agent for Arrowhead Games. This is the first in a series of dev blogs that will be posted throughout the development process of ZDay. Read More...


